Wireframes:
Storyboard:
Layouts:
Prototype:
Technical Details:

Platforms:
Figma: Utilized for the initial layout design of FusionX VR project. Figma provided a comprehensive environment for designing and prototyping user interfaces, allowing for seamless collaboration and iteration.

Bezel: Leveraged for the creation of dynamic VR scenes. Bezel enabled the transformation of static designs from Figma into immersive virtual reality experiences, enhancing user engagement and interaction.
Technologies Used:

VR Headset: Employed Oculus VR headsets for immersive VR experiences. These headsets offered users the opportunity to explore Fusion X VR's virtual environment realistically and interactively.
Key Lessons Learned:

1. Working with Bezel Stages: Learning how to navigate and utilize the stages within Bezel was instrumental in transforming static designs into dynamic VR scenes. 
Understanding the capabilities and functionalities of Bezel allowed me to effectively bring my vision to life in a virtual environment.
2. Importing Designs to VR: Importing designs into the VR environment presented its own set of challenges, but also provided growth opportunities. Through experimentation and persistence, I learned how to seamlessly integrate my designs into Oculus VR headsets, ensuring a smooth and immersive user experience.
3. Recording Videos in VR: Recording videos within the VR environment was a crucial aspect of documenting and showcasing the Fusion X project. While initially faced with limitations such as the absence of pass-through video functionality, I was able to overcome these challenges through the use of SideQuest, ultimately enabling the capture of every intricate detail in real time.

Successes:
  •  Successful integration of static designs into dynamic VR scenes using Bezel.
  •  Seamless importation of designs into Oculus VR headsets, facilitating real-time interaction with clothing items.
  •  Effective utilization of SideQuest to overcome challenges and capture immersive VR footage.

Failures:
  •  Initial challenges faced during the importation of designs into the VR environment, particularly due to the absence of pass-through video functionality.
  •  Potential areas for improvement in optimizing the workflow and efficiency of the project development process.

Areas for Future Improvement:
  •  Continued exploration and mastery of Bezel stages to enhance the intricacy and realism of VR scenes.
  •  Further refinement of the process for importing designs into VR headsets, streamlining the workflow and minimizing potential challenges.
  •  Ongoing experimentation with recording techniques and tools to capture high-quality VR footage for documentation and presentation purposes.
Credits and Acknowledgments: Special thanks to Daniel Marqusse for generously sharing his Bezel file and providing invaluable guidance on connecting frames through a video call. Daniel's expertise and support were instrumental in overcoming challenges and achieving success in the Fusion X VR project.
Check out the Bezel file
Contact me: kristina.marinova@outlook.com
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FusionX
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FusionX

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